Game Flow
Gameplay Loop
The BAIS loop starts with training a brain, watching consequence, reading the neural map, staging future structure, and improving the AI before the next arena challenge.
Quick Facts
- The MVP goal is to prove the brain loop, not every final game feature.
- Manual stepping and world-space debug visualization are part of the current proof stage.
- The long-term arena loop can grow from this foundation.
- Different graph states should produce different behavior.
The Simple Loop
The intended BAIS loop is: train the brain, let it act, observe what happened, inspect how the graph changed, adjust future structure, and return to the arena with a more intentional mind.
This loop can start small in the MVP with explicit ticks and debug visualization, then expand into a full arena experience once the brain system is proven.
Training Before Fighting
The coach prepares the AI before the fight. This may include shaping available behavior, staging unconnected neurons, reviewing prior outcomes, and understanding which routes are being reinforced or forgotten.
The fight then becomes a test of training rather than a direct-control performance.
After The Arena
After an outcome, the brain should carry traces of what happened. A successful route may become more important. A failed pattern may trigger cortisol and change future preference. Repeated pressure may produce adrenaline and graph change.
This is where the game becomes a coaching system: each arena result is information for the next training decision.
Why The First Loop Matters
BAIS should prove one flagship loop before expanding into many modes. The project documents are clear that the first priority is the deterministic brain engine and visible learning.
Once that loop is understandable and fun, full combat presentation, persistence, tournaments, and multi-sport expansion can grow from a stronger foundation.