Live Build
Where BAIS stands right now
Current project stagePlayable internal route
BAIS is an internal pre-alpha that the team can already play through. The Brain foundation works, and the internal build connects launch, the Fighter Hub, fighter creation, and training with Coach.
- Snapshot reviewed
- 2026-09-02
- Current project stage
- Playable internal route
- Game snapshot
- 4074246
Project stage
The road to a public build
One map from technical foundation to a build people can download and play.
- Foundation in place
Technical foundation
Deterministic Brain simulation, local persistence, replay, and engineering visualization are implemented.
- Current stage · You are here
Playable internal route
The game route reaches fighter creation and training with Coach; final verification and the first complete gameplay loop remain open.
- Next stage
First-player demo
A guided, installable session with verified training and one clear combat episode.
- Later
Public demo
A release-reviewed build that can be downloaded and shown without internal setup.
- Later
Early Access
A sustained player product with progression, online operations, and a broader competition loop.
Playable route
What the internal build can do today
Available in the internal build — no public download yet
Launch BAIS
The branded opening takes the player into the Fighter Hub.
Enter the Fighter Hub
The Hub restores a valid active fighter or shows the honest create/select state.
Select a Brain and Athlete
Card Selection validates local Brain data and offers the packaged starter Athlete.
Create the fighter
The selected Brain and Athlete are validated and persisted as one active fighter before returning to the Hub.
Train with Coach
The selected fighter enters the Coach scene and can complete the current limited training interaction.
Return to the Hub
Training returns the same fighter without advancing or rewriting Brain simulation state.
Stage overview
Foundation, current stage, and what comes next
Playable internal route
First-player demo
Each percentage is derived from the versioned checklist for that goal. It is not a completion percentage for the whole game.
Project systems
The stage of every major BAIS system
What works now, what remains, and the next concrete step — without hiding everything behind one vague project percentage.
01
Deterministic Brain engine
The Unity-free simulation foundation that makes graph history, hormones, decisions, learning, and lifecycle reproducible.
- Works now
- The Brain can process decisions, react to success and failure, change its graph, save locally, and replay the same sequence consistently.
- Next
- Make the Brain’s real decisions and changes visible through training and combat.
02
Brain visualization and tools
Internal tools show neurons, connections, Brain reactions, step-by-step changes, and saved replays.
- Works now
- The team can inspect the Brain graph, advance it step by step, move eligible neurons, and see the result.
- Next
- Turn the engineering view into a clear training screen that explains what the Brain is doing.
03
Fighter Hub and fighter creation
The internal game route checks a local Brain and starter Athlete, creates one active fighter, and restores that fighter in the Hub.
- Works now
- Startup, honest empty state, Brain and Athlete selection, fighter synthesis, persistence, and Hub restoration are connected.
- Next
- Run a first-time-player clarity pass and package the route into a supported external demo build.
04
Training with Coach
The current training scene uses the selected fighter, offers a limited Coach interaction, and returns safely to the Hub. It does not yet progress the Brain.
- Works now
- The scene, route, Coach controls, jab drills, platform choreography, and persistence boundaries are implemented in current source.
- Next
- Finish the complete Training test pass, visual review, save-safety check, device build check, and owner review.
05
Combat and Arena
The combat rules and an engineering Arena view exist, while a complete fight that a player can understand and play is still ahead.
- Works now
- The game can calculate basic Arena actions consistently, and the team can inspect those results in an internal Arena view.
- Next
- Build one clear combat episode while keeping action, hit, damage, and outcome decisions in the deterministic game rules.
06
AI Sparring
The Hub shows AI Sparring as a future practice mode. The sparring opponent, scene, and round loop are not built yet.
- Works now
- Only the honest coming-soon destination is present in the Hub.
- Next
- Define and build the first practice fight after the first combat episode works reliably.
07
Competitions
Competitions are a visible future direction, not a current gameplay, staking, matchmaking, or online service.
- Works now
- The Hub presents an honest coming-soon competition direction and does not fabricate availability.
- Next
- Define competition rules only after the core combat and first-player session are proven.
08
Onboarding and clarity
The internal route can be completed, but it still needs to explain BAIS and the player’s goal to someone seeing the project for the first time.
- Works now
- Branded Startup, honest empty states, Hub destinations, and route gates are present.
- Next
- Add a guided first session, plain-language Brain explanation, and observation with people who have not seen the project.
09
Build and distribution
The team can produce internal Windows test builds and has an Android build path, but no current public download is published.
- Works now
- Internal Windows builds have passed engineering checks, and Android release builds cannot be created without explicit signing.
- Next
- Produce a supported first-player build, test installation and performance on a clean device, and publish only after release review.
10
Accounts and online services
Real authentication, wallet connections, cloud persistence, matchmaking, and backend services are outside the implemented route.
- Works now
- Development-only local session fallback exists; external sign-in and wallet controls remain honest unconfigured shells.
- Next
- Choose an explicitly approved account and service architecture only after the core player loop is proven.
Build history
Recently completed
Android delivery foundation hardened
The Android App Bundle path now bounds target and VFX cache state and keeps explicit release signing mandatory; this is build infrastructure, not a published build.
Living combat direction defined
The project now has a bounded plan for readable movement, contact, physical reactions, and recovery while the game rules remain in control. Implementation is still a future prototype.
Coach Training route integrated
The game route reaches the current Coach Training experience and returns the same selected fighter to the Hub; final Training verification remains open.
Coming next
The next three goals
Technical evidence and boundaries
Source references stay available for verification without taking over the public progress story.
Evidence catalogue
- implementation
BAISGame/bais-game · 4074246 · public sealed class BrainSimulator : IBrainSimulatorIdentifies the deterministic simulation orchestrator in current source; it is not player-facing readiness evidence by itself. - implementation
BAISGame/bais-game · 4074246 · public sealed class BrainReplayRunnerIdentifies deterministic local replay implementation, not a public replay product or cloud service. - specification
BAISGame/bais-game · 4074246 · Layer breakdownDefines current ownership boundaries and future integration exclusions; code remains stronger implementation evidence. - specification
BAISGame/bais-game · 4074246 · BAIS MVP ScopeDefines the current MVP intent and explicit exclusions; it does not claim every later product system is implemented. - implementation
BAISGame/bais-game · 4074246 · public sealed class BrainDebugBootstrap : MonoBehaviourIdentifies the engineering Brain visualization surface, not a polished player-facing tutorial. - implementation
BAISGame/bais-game · 4074246 · public sealed class StartupSceneController : MonoBehaviourIdentifies the branded production entry controller; it does not prove an external release build. - implementation
BAISGame/bais-game · 4074246 · public sealed class MainMenuSceneController : MonoBehaviourIdentifies Fighter Hub routing and honest unavailable destinations; it does not implement AI Sparring or Competitions. - implementation
BAISGame/bais-game · 4074246 · public sealed class CardSelectionSceneController : MonoBehaviourIdentifies local Brain and Athlete selection and fighter synthesis presentation; it is not wallet, backend, or ownership proof. - implementation
BAISGame/bais-game · 4074246 · public sealed class ActiveFighterResolverIdentifies strict local active-fighter resolution; it is not account, cloud, custody, or legal ownership truth. - implementation
BAISGame/bais-game · 4074246 · public sealed class TrainingSceneController : MonoBehaviourIdentifies current Training implementation; passing final QA and release readiness must not be inferred. - qa
BAISGame/bais-game · 4074246 · TASK-120 Training Coach Experience QA CheckDefines required closure evidence. It is an open acceptance contract, not a passing verdict. - qa
BAISGame/bais-game · 4074246 · training-coachRecords Training evidence as pending; it must not be promoted to verified or overall game readiness. - implementation
BAISGame/bais-game · 4074246 · public sealed class ArenaStepResolverIdentifies deterministic Arena step resolution; it is not a complete player-facing fight. - implementation
BAISGame/bais-game · 4074246 · public sealed class ArenaDebugBootstrap : MonoBehaviourIdentifies an engineering Arena surface, not the production combat loop. - specification
BAISGame/bais-game · 4074246 · Status: `[PLANNED]` owner-supported product direction; `NEEDS_PROTOTYPE`.Defines a planned prototype direction and explicitly does not claim implemented production combat. - implementation
BAISGame/bais-game · 4074246 · Assets/Scenes/BAISTraining.unityIdentifies enabled scene membership and ordering, not successful runtime completion or public release. - specification
BAISGame/bais-game · 4074246 · Enabled Player RoutesSummarizes current repository routes and exclusions; code and tests remain stronger evidence. - build
BAISGame/bais-game · 4074246 · public static class AndroidReleaseBuilderIdentifies repository build tooling and signing guards; it does not prove a published, install-tested, or store-approved build. - qa
BAISGame/bais-game · 4074246 · TASK-106.5 HDRP Build Source Convergence QA EvidenceCertifies the recorded engineering baseline at its exact historical target, not the current production route, public demo, or release readiness.
What this page does not claim
- Every percentage shown by a consumer must be derived as done checklist items divided by all items in that exact versioned checklist. It must be labelled with the checklist and must never be presented as overall game completion or time remaining.
- Implementation paths and commits identify where evidence lives. They do not by themselves prove runtime, visual quality, device compatibility, or release readiness.
- The current route is available only in internal development builds. No public downloadable BAIS game build is claimed by this dashboard snapshot.
Live Build
Follow BAIS as the internal build becomes a public demo
Join the waitlist, watch the trailer, or explore the BAIS world while the next milestones are completed.

